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Game Instructions
Checkers is played by two, on the same board
that is used for chess, with pieces in the form
of disks. These pieces are called checkers or
draughts. All the checkers are alike in form,
but come in one of two colors, red or black
One player moves the black pieces,
and the other moves the red.
All pieces stand and move solely on the
black squares. Initially, all pieces are 'single
men', but may become 'kings' as described below.
Black moves first, and thereafter the pieces
move alternately. A player loses the game when
she cannot move in turn. Usually, this is
because all of her pieces have been captured, but
this may also happen if all of her pieces are
immobilized. Many games are drawn by agreement,
when few pieces remain and neither player has an
advantage sufficient to win.
NONCAPTURING MOVE: A single man may move
only forward on the dark diagonal, one square
at a time (when not capturing).
CAPTURING MOVE: The capturing move is a
jump. If a red piece sits forward and adjacent
to a black piece, and the black square behind
the red piece in the same line is empty, the
black piece may jump over the red piece into
the empty square and remove the red piece from
the board. If a piece makes a capture, and lands
on a square from which it can make another
capture, it continues jumping in the same turn.
It may change direction during the jumps, but
only forward if it is a single man.
If a player can make a capturing move, she
MUST do so. She may not make a noncapturing
move. If she has a choice between several
captures in the same move, she has free choice.
CROWNING: The row of squares furthest from
the player's starting rows is her king row. If
one of her single men reaches this row, it
becomes a 'king'. The king has the same powers
as a single man, but it can also move backward
as well as forward. Moves in both directions
may be combined in a series of jumps. However,
if a single man reaches the king row via a
capture, he may not continue to make jumps in
that turn.
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